Stories of Legend · Galapa-Goth · 2/6

Energy90
Clear XP1,710
Base HP200,000
Map length4,000
Max enemies5
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Dober P.D Boss 1 150% 1,200,000 8,250 5s
Assassin Bear 1 100% 550 3,000 50s
Assassin Bear 1 100% 550 3,000 76.67s
Assassin Bear Unlimited 100% 550 3,000 103.33s 23.33–26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Assassin Bear 1 100% 550 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 51% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.