Stories of Legend · Galapa-Goth · 3/6

Energy105
Clear XP1,995
Base HP750,000
Map length4,800
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Snache 5 2800% 2,800 420 Start 16–24s
Snache 5 2800% 2,800 420 8.33s 24–32s
Those Guys 5 2800% 5,600 560 16.67s 26.67–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 8 types
Ginger Snache Unlimited 300% 36,000 5,400 Immediately 13.33–20s
Brollow 10 100% 19,000 15,000 Immediately 3.33–5s
Brollow 15 100% 19,000 15,000 Immediately 1.67–3.33s
Brollow 15 100% 19,000 15,000 Immediately 0.67–1.67s
Trolly Blogger 20 10×2 100% 500 200 Immediately 0.07s
Master A. 1 1000% 400,000 5,570 Immediately
Ginger Snache 15 300% 36,000 5,400 Immediately 3.33–5s
Ginger Snache 15 300% 36,000 5,400 Immediately 1–2s
Trolly Blogger 20 100% 500 200 Immediately 2–3s
B.B.Bunny Unlimited 2800% 14,000 1,400 Immediately 16.67–33.33s
B.B.Bunny 10 2800% 14,000 1,400 Immediately 5–10s
Those Guys 5 2800% 5,600 560 Immediately 0.07s
Snache 3 2800% 2,800 420 Immediately 0.07s
Camelle Boss 1 500% 500,000 13,185 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 51% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.