Heavenly Tower · Infernal Tower · 23/50
Energy200
Clear XP3,800
Base HP920,000
Map length5,000
Max enemies6
Spawn interval0.03s
Enemy traits AlienFloatingTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 4000% | 36,000 | 6,000 | 0.07s | 13.33–16.67s |
| | 1 | 1600% | 480,000 | 16,000 | 6.67s | — |
| | 1 | 4000% | 36,000 | 6,000 | 43.33s | — |
| | 1 | 4000% | 36,000 | 6,000 | 80s | — |
| | Unlimited | 4000% | 36,000 | 6,000 | 166.67s | 10–13.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 1 | 1600% | 711,104 | 21,328 | Immediately | — |
| | 1 | 400% | 700,000 | 7,000 | Immediately | — |
| | 1 | 2500% | 400,000 | 5,550 | Immediately | — |
| | 1 | 100% | 1,500,000 | 8,888 | Immediately | — |
| | 1 | 100% | 1,400,000 | 7,200 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Bricks ×5 First clear only 13%
Feathers ×5 First clear only 13%
Coal ×5 First clear only 13%
Sprockets ×5 First clear only 13%
Gold ×5 First clear only 13%
Meteorite ×5 First clear only 13%
Beast Bones ×5 First clear only 13%
Ammonite ×5 First clear only 9%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.