Heavenly Tower · Infernal Tower · 22/50
Energy200
Clear XP3,800
Base HP960,000
Map length4,400
Max enemies15
Spawn interval0.03s
Enemy traits FloatingAkuTraitless
Enemies 4 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | 1 | 150% | 28,500 | 22,500 | 3.33s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 30 | 150% | 28,500 | 22,500 | Immediately | 0.67–2s |
| | 5 | 150% | 28,500 | 22,500 | Immediately | 1.33–2.67s |
| | Unlimited | 150% | 28,500 | 22,500 | Immediately | 6.67–10s |
| | Unlimited | 400% | 1,200 | 5,000 | Immediately | 13.33–20s |
| | 15 | 400% | 1,200 | 5,000 | Immediately | 2–4s |
| | 1 | 300% | 3,000,000 | 21,660 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catamin [A] ×3 First clear only 34%
Catamin [B] ×3 First clear only 33%
Catamin [C] ×3 First clear only 33%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.