Heavenly Tower · Infernal Tower · 24/50

Energy200
Clear XP3,800
Base HP910,000
Map length5,300
Max enemies18
Spawn interval0.03s
Enemy traits DarkRelicAkuTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Shadow Boxer K 3 250% 200,000 12,492 43.33s 0.67s
Doge Dark 3 250% 12,500 5,000 33.33s 0.67s
Gory Dark 3 250% 100,000 7,807 20s 0.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 9 types
Doge Dark 10 900% 45,000 18,000 Immediately 0.07s
Dark Otter 5 200% 350,000 12,994 Immediately 0.33–1.33s
Gory Dark Unlimited 250% 100,000 7,807 Immediately 16.67–20s
Shadow Boxer K 5 250% 200,000 12,492 Immediately 16.67–20s
Doge Dark 5 900% 45,000 18,000 Immediately 10–12s
Tackey 1 200% 256,000 18,000 Immediately
Gory Dark 5 250% 100,000 7,807 Immediately 0.07–0.67s
Doge Dark 5 900% 45,000 18,000 Immediately 0.07–0.67s
Le'noir 1 200% 920,000 32,000 Immediately
Tackey 2 200% 256,000 18,000 Immediately 20s
Sir Rel 20 100% 50,000 12,500 Immediately 3.33–6.67s
Aku Doge 20 500% 22,500 11,000 Immediately 3.33–6.67s
Dark Lazer Boss 1 250% 3,120,000 19,700 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.