Uncanny Legends · The Devils' Academy · 1/6

Energy180
Clear XP6,840
Base HP950,000
Map length4,000
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessFloatingRelic

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Squire Rel Unlimited 4000% 3,200 1,200 Start 1–6s
Mooth 100 1000% 50,000 3,500 Start 1–6s
Once base HP ≤ 99% 3 types
Sir Rel Unlimited 100% 50,000 12,500 Immediately 1–6s
Sir Rel 25 100% 50,000 12,500 Immediately 0.33–2s
M. Ost 3 1×3 100% 1,360,000 9,000 Immediately 0.07s
Squire Rel Boss 1 100% 80 30 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.