Stories of Legend · Squishy Cave · 4/8

Energy85
Clear XP1,615
Base HP420,000
Map length5,200
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessFloatingDark

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Doge Unlimited 800% 720 64 Start 3–20s
Snache Unlimited 800% 800 120 Start 3–20s
Those Guys Unlimited 800% 1,600 160 Start 3–20s
Baa Baa Unlimited 800% 4,000 400 10s 4–20s
Owlbrow Unlimited 100% 10,000 3,000 20s 10–20s
Gory Dark Unlimited 100% 40,000 3,123 30s 20–26.67s
Ms. Sign Unlimited 800% 80,000 8 900s 900s
Once base HP ≤ 90% 1 type
Owlbrow 3 100% 10,000 3,000 Immediately 1–4s
Once base HP ≤ 80% 1 type
Owlbrow 3 100% 10,000 3,000 Immediately 1–4s
Once base HP ≤ 70% 1 type
Owlbrow 3 100% 10,000 3,000 Immediately 1–4s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 60% · Up to 2 (1 crown), 3 (2–4 crowns) per clear. Materials for the Ototo Corps.