Stories of Legend · The Legend Ends · 8/8

Energy800
Clear XP15,200
Base HP9,999,999
Map length4,000
Max enemies40
Spawn interval0.03s
Enemy traits TraitlessDarkAngelMetalAlienZombie

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Doge Dark 40 2000% 100,000 40,000 200s 1–2s
Gabriel 40 800% 104,000 12,400 200.33s 1–2s
Metal Doge 40 400% 120 8,000 200.67s 1.67–3.33s
Shibalien 40 9600% 86,400 14,400 201s 1.67–3.33s
Zoge 40 800% 120,000 14,400 201.33s 3.33–6.67s
Shibalien Elite 40 400% 28,000 2,000 201.67s 3.33–6.67s
Doge Dark Unlimited 2000% 100,000 40,000 201.67s 1–2s
Gabriel Unlimited 800% 104,000 12,400 201.33s 1–2s
Metal Doge Unlimited 400% 120 8,000 201s 1.67–3.33s
Shibalien Unlimited 9600% 86,400 14,400 200.67s 1.67–3.33s
Zoge Unlimited 800% 120,000 14,400 200.33s 3.33–6.67s
Shibalien Elite Unlimited 400% 28,000 2,000 200s 3.33–6.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 1% 1 type
Doge Boss 1 100% 90 8 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 45% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.