Stories of Legend · The Legend Ends · 7/8
Boss
-
Shy Boy 1200% magnification HP420,000 Attack6,000 Appearsafter 10s -
Master A. 800% magnification HP320,000 Attack4,456 AppearsBase HP ≤ 90% -
Kory 300% magnification HP360,000 Attack4,200 AppearsBase HP ≤ 80% -
Metal One Horn 100% magnification HP800 Attack3,200 AppearsBase HP ≤ 70% -
Director Kurosawah 300% magnification HP600,000 Attack56,289 AppearsBase HP ≤ 60% -
Bore 300% magnification HP1,200,000 Attack14,511 AppearsBase HP ≤ 50% -
Camelle 300% magnification HP300,000 Attack7,911 AppearsBase HP ≤ 40% -
R.Ost 200% magnification HP680,000 Attack14,400 AppearsBase HP ≤ 30% -
Boraphim 100% magnification HP1,440,000 Attack17,700 AppearsBase HP ≤ 20% -
Teacher Bun Bun 1800% magnification HP1,799,982 Attack40,500 AppearsBase HP ≤ 10%
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 1 type | ||||||
| | 1 | 1200% | 420,000 | 6,000 | 10s | — |
| Once base HP ≤ 90% 1 type | ||||||
| | 1 | 800% | 320,000 | 4,456 | Immediately | — |
| Once base HP ≤ 80% 1 type | ||||||
| | 1 | 300% | 360,000 | 4,200 | Immediately | — |
| Once base HP ≤ 70% 1 type | ||||||
| | 1 | 100% | 800 | 3,200 | Immediately | — |
| Once base HP ≤ 60% 1 type | ||||||
| | 1 | 300% | 600,000 | 56,289 | Immediately | — |
| Once base HP ≤ 50% 1 type | ||||||
| | 1 | 300% | 1,200,000 | 14,511 | Immediately | — |
| Once base HP ≤ 40% 1 type | ||||||
| | 1 | 300% | 300,000 | 7,911 | Immediately | — |
| Once base HP ≤ 30% 1 type | ||||||
| | 1 | 200% | 680,000 | 14,400 | Immediately | — |
| Once base HP ≤ 20% 1 type | ||||||
| | 1 | 100% | 1,440,000 | 17,700 | Immediately | — |
| Once base HP ≤ 10% 1 type | ||||||
| | 1 | 1800% | 1,799,982 | 40,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.
Material drops
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Bricks 9.16% -
Feathers 2.03% -
Coal 9.16% -
Sprockets 4.07% -
Gold 13.24% -
Meteorite 8.14% -
Beast Bones 9.16%
No drop 45% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.