Stories of Legend · The Legend Ends · 7/8

Energy200
Clear XP3,800
Base HP3,000,000
Map length3,000
Max enemies10
Spawn interval0.03s
Enemy traits RedFloatingTraitlessMetalDarkAngel

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 1 type
Shy Boy Boss 1 1200% 420,000 6,000 10s
Once base HP ≤ 90% 1 type
Master A. Boss 1 800% 320,000 4,456 Immediately
Once base HP ≤ 80% 1 type
Kory Boss 1 300% 360,000 4,200 Immediately
Once base HP ≤ 70% 1 type
Metal One Horn Boss 1 100% 800 3,200 Immediately
Once base HP ≤ 60% 1 type
Director Kurosawah Boss 1 300% 600,000 56,289 Immediately
Once base HP ≤ 50% 1 type
Bore Boss 1 300% 1,200,000 14,511 Immediately
Once base HP ≤ 40% 1 type
Camelle Boss 1 300% 300,000 7,911 Immediately
Once base HP ≤ 30% 1 type
R.Ost Boss 1 200% 680,000 14,400 Immediately
Once base HP ≤ 20% 1 type
Boraphim Boss 1 100% 1,440,000 17,700 Immediately
Once base HP ≤ 10% 1 type
Teacher Bun Bun Boss 1 1800% 1,799,982 40,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 45% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.