Stories of Legend · IT Catacombs · 1/6

Energy150
Clear XP2,850
Base HP500,000
Map length5,800
Max enemies10
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Snache Unlimited 3000% 3,000 450 Start 6.67–13.33s
Croco Unlimited 3000% 2,100 900 Start 6.67–13.33s
Squire Rel Unlimited 3000% 2,400 900 Start 6.67–13.33s
R.Ost 1 200% 680,000 14,400 50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
R.Ost 2 200% 680,000 14,400 Immediately 66.67s
Henry Boss 1 100% 1,000,000 2,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 47% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.