Stories of Legend · Galapa-Goth · 5/6

Energy115
Clear XP2,185
Base HP700,000
Map length4,800
Max enemies3
Spawn interval0.03s
Enemy traits DarkAngelFloatingTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Owlbrow 3 800% 80,000 24,000 10s 16.67–20s
Doge Dark 2 800% 40,000 16,000 6.67s 10–12s
Gabriel 2 200% 26,000 3,100 6.67s 10–12s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 4 types
Doge Dark Unlimited 800% 40,000 16,000 Immediately 0.07s
Gabriel Unlimited 200% 26,000 3,100 Immediately 0.07s
Boraphim 1 100% 1,440,000 17,700 Immediately
Gabriel 4 1×4 200% 26,000 3,100 Immediately 0.07s
Doge Dark 3 1×3 800% 40,000 16,000 Immediately 0.07s
Boraphim 1 100% 1,440,000 17,700 Immediately
Director Kurosawah Boss 1 150% 300,000 28,144 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 51% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.