Stories of Legend · Body & Soul · 3/8

Energy90
Clear XP1,710
Base HP900,000
Map length6,000
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Those Guys Unlimited 2800% 5,600 560 Start 0.13–1s
Croco Unlimited 2800% 1,960 840 20s 0.27–1.33s
B.B.Bunny Unlimited 2800% 14,000 1,400 20s 0.27–1.33s
Kang Roo Unlimited 2800% 112,000 7,000 Start 13.33–60s
Sir Seal Unlimited 2800% 70,000 4,200 Start 10–40s
Mooth Unlimited 2800% 140,000 9,800 40s 60–80s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Gory Unlimited 2800% 28,000 2,240 Immediately 6.67–20s
Pigge Unlimited 2800% 42,000 3,360 Immediately 6.67–20s
Those Guys Unlimited 2800% 5,600 560 Immediately 0.67–2s
Mooth 4 2800% 140,000 9,800 Immediately 0.07s
Kang Roo 6 2800% 112,000 7,000 Immediately 0.07–4s
Sir Seal 6 2800% 70,000 4,200 Immediately 4–13.33s
Gory 10 2800% 28,000 2,240 Immediately 0.07–1.33s
Once base HP ≤ 70% 1 type
Teacher Bun Bun Boss 1 2800% 2,799,972 63,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 53% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.