Stories of Legend · Silk Road · 6/8

Energy100
Clear XP1,900
Base HP3,000,000
Map length3,800
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDarkAngelFloating

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Unlimited 1000% 900 80 20s 0.07–2s
Doge Dark Unlimited 200% 10,000 4,000 40s 0.07s
Gabriel Unlimited 100% 13,000 1,550 60s 0.07s
Doge Unlimited 2000% 1,800 160 80s 0.07s
Doge Dark Unlimited 400% 20,000 8,000 100s 0.07s
Gabriel Unlimited 300% 39,000 4,650 120s 0.07s
Doge Unlimited 3000% 2,700 240 140s 0.07s
Doge Dark Unlimited 1200% 60,000 24,000 160s 0.07s
Gabriel Unlimited 600% 78,000 9,300 180s 0.07s
Ms. Sign Unlimited 3200% 320,000 32 900s 900s
Once base HP ≤ 50% 1 type
Teacher Bun Bun Boss 1 900% 899,991 20,250 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 55% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.