Stories of Legend · Silk Road · 7/8

Energy95
Clear XP1,805
Base HP700,000
Map length3,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Wall Doge 10 100% 30,000 460 Start 1.33–3.33s
Ms. Sign Unlimited 1600% 160,000 16 900s 900s
Once base HP ≤ 99% 1 type
Kory 1 200% 240,000 2,800 Immediately
Once base HP ≤ 97% 2 types
Bore 1 150% 600,000 7,255 Immediately
Ginger Snache 5 100% 12,000 1,800 Immediately 0.07–0.2s
Once base HP ≤ 96% 1 type
Ginger Snache 5 100% 12,000 1,800 Immediately 0.07–0.2s
Once base HP ≤ 95% 1 type
Bore 1 150% 600,000 7,255 Immediately
Once base HP ≤ 93% 1 type
Ginger Snache 5 100% 12,000 1,800 Immediately 0.07–0.2s
Once base HP ≤ 92% 2 types
Ginger Snache Unlimited 100% 12,000 1,800 Immediately 0.67–3.33s
Bore 1 150% 600,000 7,255 Immediately
Once base HP ≤ 90% 1 type
Bore 1 150% 600,000 7,255 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 55% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.