Stories of Legend · Capone's Jail · 6/6

Energy140
Clear XP2,660
Base HP500,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Unlimited 1600% 1,440 128 Start 0.67–20s
Snache 10 1600% 1,600 240 Start 0.67–20s
Hippoe 10 1600% 16,000 1,600 Start 2–20s
Kang Roo 5 1600% 64,000 4,000 10s 2–10s
Ms. Sign Unlimited 1600% 160,000 16 900s 900s
Once base HP ≤ 90% 4 types
Shadow Boxer K 3 200% 160,000 9,994 Immediately 0.07–0.67s
Kang Roo 5 1600% 64,000 4,000 Immediately 0.07–0.67s
Dober P.D 3 100% 800,000 5,500 Immediately 26.67s
Snache Boss 1 100% 100 15 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 56% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.