Stories of Legend · Capone's Jail · 5/6

Energy120
Clear XP2,280
Base HP300,000
Map length5,400
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessDarkAngel

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Unlimited 2000% 1,800 160 Start 3–20s
Snache Unlimited 2000% 2,000 300 Start 3–20s
Baa Baa Unlimited 2000% 10,000 1,000 13.33s 2–20s
Gory Dark Unlimited 100% 40,000 3,123 10s 8–40s
Ms. Sign Unlimited 2000% 200,000 20 900s 900s
Once base HP ≤ 99% 5 types
Angelic Gory Unlimited 100% 98,000 5,567 Immediately 10–20s
Angelic Gory 4 100% 98,000 5,567 Immediately 6.67–12s
Le'boin Boss 1 5000% 200,000 32,700 Immediately
Gory Dark 3 100% 40,000 3,123 Immediately 2–6.67s
Gabriel Unlimited 100% 13,000 1,550 Immediately 3.33–13.33s
Gabriel 11 100% 13,000 1,550 Immediately 0.67–1.33s
Those Guys Unlimited 2000% 4,000 400 Immediately 0.27–1.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 56% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.