Stories of Legend · Neverending Cat Story · 2/8

Energy80
Clear XP1,520
Base HP90,000
Map length4,800
Max enemies4
Spawn interval0.03s
Enemy traits Traitless

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Unlimited 1200% 1,080 96 Start 3–20s
Snache Unlimited 1200% 1,200 180 Start 3–20s
Those Guys Unlimited 1200% 2,400 240 40s 3–20s
Gory 4 1200% 12,000 960 Start 10.67–23.33s
Ms. Sign Unlimited 1200% 120,000 12 900s 900s
Once base HP ≤ 80% 1 type
Gory 4 1200% 12,000 960 Immediately 2–6s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 58% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.