Heavenly Tower · Infernal Tower · 36/50

Energy200
Clear XP3,800
Base HP1,020,000
Map length4,800
Max enemies20
Spawn interval0.03s
Enemy traits ZombieTraitlessDarkRelic

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Coffin Zoge 3 400% 160,000 2,600 33.33s 26.67s
Manic King Dragon 4 100% 700,000 2,900 0.07s 33.33s
Zackie Peng 1 300% 126,000 24,000 33.33s
Zackie Peng Unlimited 300% 126,000 24,000 73.33s 53.33–60s
Doge Dark 20 1200% 60,000 24,000 13.33s 6.67–13.33s
Relic Doge 10 100% 75,000 12,000 16.67s 13.33–26.67s
M. Ost 1 100% 1,360,000 9,000 66.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
Doge Dark 10 1200% 60,000 24,000 Immediately 0.67–3.33s
Relic Doge 5 100% 75,000 12,000 Immediately 0.67–3.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.