Heavenly Tower · Infernal Tower · 35/50
Energy200
Clear XP3,800
Base HP1,050,000
Map length4,800
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessAku
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 3 | 100% | 450,000 | 7,500 | 3.33s | 33.33s |
| | 1 | 100% | 227,000 | 10,200 | Start | — |
| | 20 | 300% | 1,500 | 600 | Start | 3.33s |
| | 5 | 100% | 227,000 | 10,200 | 33.33s | 33.33s |
| | 5 | 100% | 227,000 | 10,200 | 34s | 33.33s |
| | 5 | 100% | 227,000 | 10,200 | 34.67s | 33.33s |
| | 6 | 100% | 450,000 | 7,500 | 100s | 16.67–23.33s |
| | 20 | 300% | 1,500 | 600 | 60s | 3.33s |
| | Unlimited | 300% | 1,500 | 600 | 120s | 6.67s |
| | 2 | 100% | 227,000 | 10,200 | 100s | 50s |
| | 2 | 100% | 227,000 | 10,200 | 101s | 50s |
| | 2 | 100% | 227,000 | 10,200 | 101.67s | 50s |
| | 1 | 100% | 227,000 | 10,200 | 135.67s | — |
| | 6 | 500% | 161,250 | 21,000 | 50s | 26.67–30s |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 500% | 161,250 | 21,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catamin [A] ×3 First clear only 34%
Catamin [B] ×3 First clear only 33%
Catamin [C] ×3 First clear only 33%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.