Heavenly Tower · Infernal Tower · 3/50
Energy100
Clear XP1,900
Base HP150,000
Map length3,500
Max enemies12
Spawn interval0.03s
Enemy traits RedTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 600% | 3,000 | 300 | 3.33s | 16.67–20s |
| | 20 | 100% | 120 | 8 | 10s | 20–23.33s |
| | 2 | 600% | 9,000 | 720 | 10s | 6.67s |
| | 12 | 400% | 6,000 | 1,200 | 20s | 13.33–20s |
| | 5 | 600% | 9,000 | 720 | 66.67s | 20–26.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 5 | 300% | 120,000 | 3,000 | Immediately | 13.33–16.67s |
| | 1 | 100% | 300,000 | 100 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Bricks ×5 First clear only 13%
Feathers ×5 First clear only 13%
Coal ×5 First clear only 13%
Sprockets ×5 First clear only 13%
Gold ×5 First clear only 13%
Meteorite ×5 First clear only 13%
Beast Bones ×5 First clear only 13%
Ammonite ×5 First clear only 9%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.