Heavenly Tower · Infernal Tower · 4/50

Energy110
Clear XP2,090
Base HP250,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge 10 400% 360 32 Start 10.67–16s
Croco 10 400% 280 120 Start 13.33–20s
Jackie Peng 5 400% 5,200 320 33.33s 20–33.33s
Gory 3 400% 4,000 320 46.67s 30–43.33s
Festival Sign Girl 1 400% 14,400 320 20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Gary Gory 4 100% 36,000 1,500 Immediately 6.67s
Croco Unlimited 400% 280 120 Immediately 6.67–16.67s
Squire Rel Unlimited 400% 320 120 Immediately 6.67–16.67s
Squire Rel 8 1×8 400% 320 120 Immediately 0.07s
Vendor El 2 200% 192,000 7,200 Immediately 10s
Squire Rel Boss 1 100% 80 30 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.