Heavenly Tower · Infernal Tower · 4/50
Energy110
Clear XP2,090
Base HP250,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits Traitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 10 | 400% | 360 | 32 | Start | 10.67–16s |
| | 10 | 400% | 280 | 120 | Start | 13.33–20s |
| | 5 | 400% | 5,200 | 320 | 33.33s | 20–33.33s |
| | 3 | 400% | 4,000 | 320 | 46.67s | 30–43.33s |
| | 1 | 400% | 14,400 | 320 | 20s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 4 | 100% | 36,000 | 1,500 | Immediately | 6.67s |
| | Unlimited | 400% | 280 | 120 | Immediately | 6.67–16.67s |
| | Unlimited | 400% | 320 | 120 | Immediately | 6.67–16.67s |
| | 8 1×8 | 400% | 320 | 120 | Immediately | 0.07s |
| | 2 | 200% | 192,000 | 7,200 | Immediately | 10s |
| | 1 | 100% | 80 | 30 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catseye [Special] ×3 First clear only 20%
Catseye [Rare] ×3 First clear only 20%
Catseye [Super Rare] ×3 First clear only 20%
Catseye [Uber Rare] ×3 First clear only 20%
Catseye [Legend] ×3 First clear only 20%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.