Stories of Legend · The Legend Ends · 5/8

Energy180
Clear XP3,420
Base HP1,050,000
Map length4,600
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloatingDark

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
Enemy No.315 1 70000% 1,050,000 35,000 Start
Mr. Mole 1 100% 420,000 4,500 3.33s
Henry 1 100% 1,000,000 2,500 66.67s
Dolphina 4 100% 450,000 7,500 6.67s 40s
Croakley 1 100% 360,000 3,789 33.33s
Li'l Bun Bun Unlimited 1000% 299,970 11,250 33.33s 53.33s
Assassin Bear 1 600% 3,300 18,000 50s
Assassin Bear 1 600% 3,300 18,000 133.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Assassin Bear 1 600% 3,300 18,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 45% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.