Stories of Legend · Jail Break Tunnel · 6/6

Energy160
Clear XP3,040
Base HP500,000
Map length5,800
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessDarkRed

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Those Guys Unlimited 1600% 3,200 320 Start 2–10s
Squire Rel 100 1600% 1,280 480 Start 2–6s
Assassin Bear Unlimited 100% 550 3,000 933.33s 133.33s
Ms. Sign Unlimited 1600% 160,000 16 900s 900s
Once base HP ≤ 90% 5 types
Squire Rel Unlimited 12000% 9,600 3,600 Immediately 2–6s
R.Ost 1 100% 340,000 7,200 Immediately
Shadow Boxer K 1 100% 80,000 4,997 Immediately
Squire Rel 30 10×3 8000% 6,400 2,400 Immediately 0.07s
Shadow Boxer K Unlimited 100% 80,000 4,997 Immediately 40s
Shadow Boxer K Unlimited 100% 80,000 4,997 Immediately 56.67s
Bore Unlimited 100% 400,000 4,837 Immediately 80s
Squire Rel 30 15×2 8000% 6,400 2,400 Immediately 0.07s
Shadow Boxer K 3 100% 80,000 4,997 Immediately 0.67s
Ururun Wolf Boss 1 100% 700,000 8,812 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 56% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.