Stories of Legend · Jail Break Tunnel · 3/6

Energy110
Clear XP2,090
Base HP900,000
Map length5,200
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessFloatingDark

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Doge Unlimited 1600% 1,440 128 Start 3–20s
Snache Unlimited 1600% 1,600 240 Start 3–20s
Duche Unlimited 200% 80,000 2,000 Start 3–20s
Baa Baa Unlimited 1600% 8,000 800 10s 4–20s
Owlbrow Unlimited 400% 40,000 12,000 20s 10–20s
Gory Dark Unlimited 200% 80,000 6,246 30s 20–26.67s
Ms. Sign Unlimited 1200% 120,000 12 900s 900s
Once base HP ≤ 90% 2 types
Owlbrow 3 400% 40,000 12,000 Immediately 1–4s
Kory 3 200% 240,000 2,800 Immediately 3.33–10s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 56% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.