Stories of Legend · Jail Break Tunnel · 1/6

Energy100
Clear XP1,900
Base HP380,000
Map length4,000
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel Unlimited 1600% 1,280 480 Start 1–6s
Mooth 100 400% 20,000 1,400 Start 1–6s
Ms. Sign Unlimited 300% 30,000 3 900s 900s
Once base HP ≤ 90% 2 types
R.Ost 3 1×3 100% 340,000 7,200 Immediately 0.07s
Squire Rel Boss 1 100% 80 30 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 56% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.