Heavenly Tower · Relic Citadel · 4/10

Energy200
Clear XP3,800
Base HP1,150,000
Map length4,200
Max enemies5
Spawn interval0.03s
Enemy traits Relic

Boss

Enemies 2 types

Enemy Count Mag. HP Attack First Respawn
From the start 1 type
Oldhorn 1 100% 2,400,000 12,000 Start
Once base HP ≤ 99% 2 types
Oldhorn 3 100% 2,400,000 12,000 after 3.33s 20s
M. Ost Boss 1 100% 1,360,000 9,000 after 0.07s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.