Heavenly Tower · Relic Citadel · 5/10

Energy240
Clear XP4,560
Base HP1,200,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits RelicFloating

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Sir Rel Unlimited 100% 50,000 12,500 6.67s 26.67–33.33s
Sir Rel 2 100% 50,000 12,500 10s 13.33–16.67s
Loris 1 100% 360,000 6,000 20s
Once base HP ≤ 99% 4 types
Sir Rel 3 100% 50,000 12,500 Immediately 3.33s
Sir Rel 3 100% 50,000 12,500 after 40s 13.33–20s
Sir Rel 3 100% 50,000 12,500 after 80s 13.33–20s
Sir Rel 3 100% 50,000 12,500 after 120s 13.33–20s
Othom Boss 1 100% 800,000 11,111 after 0.07s
Loris 2 100% 360,000 6,000 after 13.33s 13.33s
Mr. Puffington 2 100% 400,000 30,000 after 6.67s 6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.