Heavenly Tower · Relic Citadel · 2/10

Energy170
Clear XP3,230
Base HP950,000
Map length4,500
Max enemies7
Spawn interval0.03s
Enemy traits RelicFloating

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
Loris 2 100% 360,000 6,000 10s 80–86.67s
Othom Boss 1 100% 800,000 11,111 20s
Sir Rel 6 100% 50,000 12,500 23.33s 26.67–33.33s
Sir Rel 1 100% 50,000 12,500 26.67s
Sir Rel 7 100% 50,000 12,500 50s 36.67–43.33s
Sir Rel 4 100% 50,000 12,500 80s 16.67–23.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.