Heavenly Tower · Infernal Tower · 6/50
Energy110
Clear XP2,090
Base HP360,000
Map length5,200
Max enemies25
Spawn interval0.03s
Enemy traits TraitlessRedRelic
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 1800% | 1,620 | 144 | Start | 10–20s |
| | Unlimited | 1800% | 9,000 | 900 | Start | 10–20s |
| | Unlimited | 1800% | 1,440 | 540 | 20s | 10–20s |
| | 3 | 1800% | 18,000 | 1,800 | 12s | 40s |
| | 3 | 1800% | 27,000 | 2,160 | 21.33s | 40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 1 | 450% | 90 | 11,250 | Immediately | — |
| | 6 | 1800% | 72,000 | 4,500 | Immediately | 6.67–13.33s |
| | 8 | 18000% | 90,000 | 9,000 | Immediately | 5–6.67s |
| | 7 | 100% | 75,000 | 12,000 | Immediately | 5–6.67s |
| | 1 | 100% | 80 | 30 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Bricks ×5 First clear only 13%
Feathers ×5 First clear only 13%
Coal ×5 First clear only 13%
Sprockets ×5 First clear only 13%
Gold ×5 First clear only 13%
Meteorite ×5 First clear only 13%
Beast Bones ×5 First clear only 13%
Ammonite ×5 First clear only 9%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.