Heavenly Tower · Infernal Tower · 6/50

Energy110
Clear XP2,090
Base HP360,000
Map length5,200
Max enemies25
Spawn interval0.03s
Enemy traits TraitlessRedMetalRelic

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Unlimited 1800% 1,620 144 Start 10–20s
B.B.Bunny Unlimited 1800% 9,000 900 Start 10–20s
Squire Rel Unlimited 1800% 1,440 540 20s 10–20s
Hippoe 3 1800% 18,000 1,800 12s 40s
Pigge 3 1800% 27,000 2,160 21.33s 40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Large Iron Ball 1 450% 90 11,250 Immediately
Large Red Ball 6 1800% 72,000 4,500 Immediately 6.67–13.33s
Large White Ball 8 18000% 90,000 9,000 Immediately 5–6.67s
Relic Doge 7 100% 75,000 12,000 Immediately 5–6.67s
Squire Rel Boss 1 100% 80 30 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.