Heavenly Tower · Infernal Tower · 26/50
Energy200
Clear XP3,800
Base HP880,000
Map length5,500
Max enemies10
Spawn interval0.03s
Enemy traits AngelRelicFloatingTraitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 500% | 65,000 | 7,750 | 26.67s | 40–60s |
| | Unlimited | 200% | 27,000 | 3,200 | 20s | 33.33–46.67s |
| | 3 | 500% | 65,000 | 7,750 | 3.33s | 0.67–2s |
| | 3 | 200% | 27,000 | 3,200 | 3.33s | 3.33–5.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 8 types | ||||||
| | 5 | 400% | 220,000 | 7,200 | Immediately | 2–4s |
| | 3 | 300% | 294,000 | 16,701 | Immediately | 20–33.33s |
| | 5 | 300% | 294,000 | 16,701 | Immediately | 2–4s |
| | 3 | 500% | 65,000 | 7,750 | Immediately | 0.67s |
| | 3 | 200% | 27,000 | 3,200 | Immediately | 2s |
| | 1 | 250% | 907,500 | 5,617 | Immediately | — |
| | 10 | 100% | 75,000 | 12,000 | Immediately | 6.67–10s |
| | 1 | 100% | 800,000 | 11,111 | Immediately | — |
| | 1 | 100% | 1,399,999 | 76,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Bricks ×5 First clear only 13%
Feathers ×5 First clear only 13%
Coal ×5 First clear only 13%
Sprockets ×5 First clear only 13%
Gold ×5 First clear only 13%
Meteorite ×5 First clear only 13%
Beast Bones ×5 First clear only 13%
Ammonite ×5 First clear only 9%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.