Heavenly Tower · Infernal Tower · 19/50
Energy150
Clear XP2,850
Base HP930,000
Map length4,000
Max enemies9
Spawn interval0.03s
Enemy traits AngelRelicRedFloatingTraitlessDark
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 100% | 363,000 | 2,247 | Start | — |
| | Unlimited | 300% | 39,000 | 4,650 | 3.33s | 10–16.67s |
| | 1 | 100% | 75,000 | 12,000 | 20s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 2 | 1400% | 490,000 | 7,000 | Immediately | 0.67s |
| | Unlimited | 100% | 75,000 | 12,000 | Immediately | 20–26.67s |
| | 3 | 200% | 60 | 4,000 | Immediately | 0.67s |
| | 1 | 250% | 1,000,000 | 12,092 | Immediately | — |
| Once base HP ≤ 80% 5 types | ||||||
| | 15 | 200% | 60 | 4,000 | Immediately | 2–2.67s |
| | 1 | 100% | 360,000 | 6,000 | Immediately | — |
| | 1 | 200% | 1,500,000 | 8,000 | Immediately | — |
| | 1 | 300% | 2,333,331 | 17,991 | Immediately | — |
| | 4 | 100% | 75,000 | 12,000 | Immediately | 2–4s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Bricks ×5 First clear only 13%
Feathers ×5 First clear only 13%
Coal ×5 First clear only 13%
Sprockets ×5 First clear only 13%
Gold ×5 First clear only 13%
Meteorite ×5 First clear only 13%
Beast Bones ×5 First clear only 13%
Ammonite ×5 First clear only 9%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.