Heavenly Tower · Infernal Tower · 13/50
Energy140
Clear XP2,660
Base HP740,000
Map length4,900
Max enemies15
Spawn interval0.03s
Enemy traits DarkRedTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 5 | 800% | 40,000 | 16,000 | 3.33s | 10s |
| | 2 | 400% | 541,600 | 10,220 | 26.67s | 2s |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 5 types | ||||||
| | 5 | 250% | 200,000 | 12,492 | Immediately | 16.67–23.33s |
| | 8 | 800% | 40,000 | 16,000 | Immediately | 13.33s |
| | 1 | 100% | 5,000 | 2,000 | Immediately | — |
| | 2 | 500% | 500,000 | 120,000 | Immediately | 20s |
| | 1 | 700% | 1,190,000 | 17,675 | Immediately | — |
| | 1 | 300% | 1,200,000 | 27,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Bricks ×5 First clear only 13%
Feathers ×5 First clear only 13%
Coal ×5 First clear only 13%
Sprockets ×5 First clear only 13%
Gold ×5 First clear only 13%
Meteorite ×5 First clear only 13%
Beast Bones ×5 First clear only 13%
Ammonite ×5 First clear only 9%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.