Zero Legends · En Garde Shrine · 2/6

Energy100
Clear XP5,700
Base HP1,000,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits AlienFloatingRelicAkuAngel

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Ursamajor Boss 1 1600% 480,000 16,000 4s
Mini White Cyclone 1 200% 888,888 40,000 66.67s
Once base HP ≤ 95% 2 types
Golem Sunfish Boss 1 100% 1,800,000 31,850 Immediately
Mini White Cyclone 1 200% 888,888 40,000 after 20s
Once base HP ≤ 91% 2 types
Midnite D. Boss 1 100% 300,000 23,000 Immediately
Mini White Cyclone 1 200% 888,888 40,000 after 13.33s
Once base HP ≤ 87% 2 types
Winged Pigge Boss 1 150% 1,200,000 9,000 Immediately
Mini White Cyclone 1 200% 888,888 40,000 after 6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.