The Grand Deep · The Grand Deep · 91/100

Energy50
Clear XP600
Base HP200,000
Map length5,500
Max enemies20
Spawn interval0.03s
Enemy traits AkuTraitless

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 1 type
Cerberus Kids 5 200% 5,000 5,000 20s 0.67–1s
Cerberus Kids 5 200% 5,000 5,000 33.33s 0.67–1s
Cerberus Kids 5 200% 5,000 5,000 80s 0.67–1s
Cerberus Kids 5 200% 5,000 5,000 126.67s 0.67–1s
Cerberus Kids 5 200% 5,000 5,000 173.33s 0.67–1s
Once base HP ≤ 99% 3 types
Cerberus Kids Unlimited 200% 5,000 5,000 Immediately 13.33–16.67s
Celeboodle Unlimited 200% 18,000 10,000 Immediately 13.33–16.67s
Dober P.D Boss 1 100% 800,000 5,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.