The Grand Deep · The Grand Deep · 90/100

Energy500
Clear XP600
Base HP800,000
Map length5,900
Max enemies35
Spawn interval0.03s
Enemy traits AkuRedColossus

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Aku Doge Unlimited 500% 22,500 11,000 13.33s 33.33–36.67s
Pigge 2 3000% 45,000 3,600 30s 23.33–30s
J.J. Jackrabbit 1 100% 65,000 9,000 30s
Aku Doge 4 500% 22,500 11,000 46.67s 33.33–36.67s
Once base HP ≤ 99% 4 types
Pigge 5 3000% 45,000 3,600 Immediately 23.33s
J.J. Jackrabbit 5 100% 65,000 9,000 Immediately 20–23.33s
Miz Devil Unlimited 300% 900 3,750 Immediately 30–33.33s
Miz Devil Boss 1 100% 300 1,250 Immediately
Aku Gory 2 250% 212,500 17,170 Immediately 36.67–40s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.