The Grand Deep · The Grand Deep · 81/100

Energy50
Clear XP600
Base HP800,000
Map length5,300
Max enemies20
Spawn interval0.03s
Enemy traits MetalAngelColossus

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Croconator 10 100% 5 800 3.33s 3.33–10s
Mr. Angel 4 150% 20,250 2,400 13.33s 13.33–20s
Great Angel Chibinel 1 100% 160,000 4,500 30s
Once base HP ≤ 99% 4 types
Croconator Unlimited 100% 5 800 Immediately 6.67–10s
Mr. Angel 3 150% 20,250 2,400 Immediately 1–2s
Mr. Angel 3 150% 20,250 2,400 after 26.67s 1–2s
Mr. Angel 3 150% 20,250 2,400 after 53.33s 1–2s
Great Angel Chibinel 1 100% 160,000 4,500 Immediately
Super Metal Hippoe Boss 1 200% 16,000 6,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.