The Grand Deep · The Grand Deep · 82/100

Energy50
Clear XP600
Base HP800,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Sir Seal Unlimited 3000% 75,000 4,500 13.33s 33.33–36.67s
B.B.Bunny Unlimited 4000% 20,000 2,000 13.33s 10–16.67s
Kang Roo 3 3000% 120,000 7,500 20s 13.33–20s
Sir Seal 3 3000% 75,000 4,500 40s 6.67–10s
Once base HP ≤ 99% 3 types
Jackie Peng 8 3000% 39,000 2,400 Immediately 16.67–23.33s
Kang Roo 3 3000% 120,000 7,500 after 6.67s 20–26.67s
Berserkory Boss 1 100% 920,000 7,444 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.