The Grand Deep · The Grand Deep · 80/100

Energy500
Clear XP600
Base HP800,000
Map length4,600
Max enemies20
Spawn interval0.03s
Enemy traits FloatingZombie

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Owlbrow Unlimited 1000% 100,000 30,000 13.33s 43.33–50s
Coffin Zoge 3 200% 80,000 1,300 26.67s 20–23.33s
Zuche 1 150% 26,250 25,500 50s
Once base HP ≤ 99% 4 types
Coffin Zoge 4 200% 80,000 1,300 Immediately 6.67–10s
Owlbrow 2 1000% 100,000 30,000 Immediately 30–36.67s
Coffin Zoge Boss 1 150% 60,000 975 Immediately
Zuche 3 150% 26,250 25,500 Immediately 36.67s
Zang Roo 2 250% 250,000 19,992 Immediately 46.67–50s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.