The Grand Deep · The Grand Deep · 67/100

Energy50
Clear XP600
Base HP800,000
Map length3,900
Max enemies30
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Wall Doge Unlimited 300% 90,000 1,380 6.67s 33.33–40s
Trolly Blogger 15 200% 1,000 400 6.67s 6.67–13.33s
Celeboodle 3 800% 72,000 40,000 10s 33.33–40s
Bore Jr. 1 100% 55,500 23,500 43.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Celeboodle 10 800% 72,000 40,000 after 10s 20–23.33s
Bore Jr. 3 100% 55,500 23,500 after 6.67s 46.67–53.33s
Trolly Blogger Unlimited 200% 1,000 400 Immediately 6.67–13.33s
Trolly Blogger 20 200% 1,000 400 Immediately 0.67–1.33s
Henry Boss 1 100% 1,000,000 2,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.