The Grand Deep · The Grand Deep · 68/100

Energy50
Clear XP600
Base HP800,000
Map length5,000
Max enemies30
Spawn interval0.03s
Enemy traits FloatingRedColossus

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
Mooth 3 2400% 120,000 8,400 10s 26.67s
B.B.Bunny Unlimited 2600% 13,000 1,300 16.67s 13.33–20s
J.J. Jackrabbit 10 100% 65,000 9,000 33.33s 26.67–33.33s
Capy 1 100% 530,000 52,000 50s
Capy 1 100% 530,000 52,000 63.33s
J.J. Jackrabbit 4 100% 65,000 9,000 96.67s 13.33–16.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.