The Grand Deep · The Grand Deep · 66/100

Energy50
Clear XP600
Base HP800,000
Map length5,400
Max enemies10
Spawn interval0.03s
Enemy traits FloatingAlien

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 1 type
Brollow 3 100% 19,000 15,000 16.67s 23.33–26.67s
Brollow 2 100% 19,000 15,000 30s 16.67–20s
Brollow 2 100% 19,000 15,000 56.67s 3.33–6.67s
Once base HP ≤ 99% 3 types
Cyberhorn 1 800% 960,000 17,600 Immediately
Brollow 1 100% 19,000 15,000 after 13.33s
Brollow 2 100% 19,000 15,000 after 33.33s 2–4s
Brollow 2 100% 19,000 15,000 after 66.67s 2–4s
Corporal Weyland Boss 1 1100% 176,000 2,442 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.