The Grand Deep · The Grand Deep · 65/100

Energy50
Clear XP600
Base HP800,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits Angel

Boss

Enemies 2 types

Enemy Count Mag. HP Attack First Respawn
From the start 1 type
Heavenly Hippoe Unlimited 300% 165,000 5,400 10s 43.33–50s
Heavenly Hippoe 3 300% 165,000 5,400 33.33s 16.67–23.33s
Once base HP ≤ 99% 2 types
Heavenly Hippoe 3 300% 165,000 5,400 Immediately 26.67–33.33s
Winged Pigge Boss 1 100% 800,000 6,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.