Behemoth Culling Stages · Jinfore Volcano · 10/20

Energy250
Clear XP7,500
Base HP1,200,000
Map length5,000
Max enemies30
Spawn interval0.03s
Enemy traits AngelZombieBehemothFloatingTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Gabriel 8 500% 65,000 7,750 8s 10–12s
Gabriel 4 500% 65,000 7,750 16.67s 11.33–14.67s
Formicidaean Ariant 4 200% 150,000 270,000 17.33s 6.67–10s
Mooth 1 4000% 200,000 14,000 50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Gabriel Unlimited 500% 65,000 7,750 Immediately 20–26.67s
Gabriel 4 500% 65,000 7,750 Immediately 13.33–16.67s
Formicidaean Ariant 3 200% 150,000 270,000 Immediately 10–13.33s
Mooth 1 4000% 200,000 14,000 Immediately
Angelic Beast Rajakong Boss 1 100% 1,855,200 12,500 Immediately
Gabriel 5 500% 65,000 7,750 after 63.33s 5.33–6.67s
Pterowl Hazuku 1 100% 1,850,000 36,600 after 73.33s
Mooth 1 4000% 200,000 14,000 after 82s
Formicidaean Ariant 2 200% 150,000 270,000 after 90s 33.33–36.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.