Behemoth Culling Stages · Jinfore Volcano · 11/20

Energy250
Clear XP7,500
Base HP1,200,000
Map length5,800
Max enemies15
Spawn interval0.03s
Enemy traits ZombieTraitlessBehemothFloatingAngel

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
Coffin Zoge 4 300% 120,000 1,950 Start 3.33–6.67s
Wild Doge 6 200% 110,000 33,000 13.33s 26.67–30s
Zuche 3 200% 35,000 34,000 30s 36.67–40s
Pterowl Hazuku Boss 1 100% 1,850,000 36,600 48.67s
Gabriel 4 500% 65,000 7,750 48.67s 20–23.33s
Mr. Angel 6 200% 27,000 3,200 48.67s 10–16.67s
Mr. Angel 6 200% 27,000 3,200 53.33s 16.67–20s
Formicidaean Ariant 2 200% 150,000 270,000 70s 50–53.33s
Gabriel Unlimited 500% 65,000 7,750 80s 36.67–40s
Mr. Angel Unlimited 200% 27,000 3,200 106.67s 20–23.33s
Gabriel Unlimited 500% 65,000 7,750 133.33s 26.67–30s
Zuche 3 200% 35,000 34,000 140s 40–43.33s
Ms. Sign Unlimited 100% 10,000 1 900s 0.07s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.