Behemoth Culling Stages · Jinfore Volcano · 12/20
Energy250
Clear XP7,500
Base HP1,210,000
Map length5,900
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessBehemothAngelDarkZombie
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 2 | 200% | 110,000 | 33,000 | 3.33s | 30–33.33s |
| | 3 | 500% | 275,000 | 9,000 | 10s | 16.67–20s |
| | 2 | 100% | 321,234 | 11,234 | 20s | 20–23.33s |
| | 1 | 100% | 321,234 | 11,234 | 41.33s | — |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 300% | 45,000 | 15,000 | Immediately | 6.67–10s |
| | 6 | 300% | 126,000 | 24,000 | Immediately | 10–13.33s |
| | 1 | 100% | 1,770,000 | 20,000 | Immediately | — |
| | 1 | 100% | 360,000 | 108,000 | after 13.33s | — |
| | Unlimited | 200% | 110,000 | 33,000 | after 20s | 30–33.33s |
| | 3 | 300% | 126,000 | 24,000 | after 20s | 6.67–10s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 18.7%
Red Behemoth Stone 18.7%
Blue Behemoth Stone 18.7%
Green Behemoth Stone 18.7%
Yellow Behemoth Stone 25.2%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.