Behemoth Culling Stages · Jinfore Volcano · 8/20
Energy250
Clear XP7,500
Base HP950,000
Map length4,900
Max enemies10
Spawn interval0.03s
Enemy traits ZombieBehemothTraitlessAlien
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 200% | 150,000 | 270,000 | 6.67s | — |
| | 2 | 200% | 110,000 | 33,000 | 23.33s | 16.67–20s |
| | 2 | 200% | 150,000 | 270,000 | 26.67s | 20–23.33s |
| | 1 | 300% | 150,000 | 11,367 | 40s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 4 | 200% | 150,000 | 270,000 | Immediately | 26.67–33.33s |
| | Unlimited | 200% | 110,000 | 33,000 | Immediately | 40–46.67s |
| | 4 | 200% | 110,000 | 33,000 | Immediately | 23.33–30s |
| | 3 | 300% | 150,000 | 11,367 | Immediately | 46.67–50s |
| | 1 | 100% | 1,400,000 | 37,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 19%
Red Behemoth Stone 19%
Blue Behemoth Stone 19%
Green Behemoth Stone 19%
Yellow Behemoth Stone 24%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.