Behemoth Culling Stages · Ashvini Desert · 13/20
Energy250
Clear XP7,500
Base HP1,000,000
Map length3,800
Max enemies20
Spawn interval0.03s
Enemy traits DarkRedAlienTraitlessBehemothAngel
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 200% | 920,000 | 32,000 | Start | — |
| | 10 | 4000% | 60,000 | 4,800 | 1.33s | 6.67–10s |
| | 3 | 2100% | 189,000 | 6,300 | 6.67s | 16.67–20s |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 200% | 110,000 | 33,000 | Immediately | 16.67–20s |
| | 8 | 1200% | 60,000 | 24,000 | Immediately | 10–13.33s |
| | 1 | 200% | 920,000 | 32,000 | Immediately | — |
| | 1 | 100% | 1,855,200 | 12,500 | Immediately | — |
| | Unlimited | 1200% | 60,000 | 24,000 | after 6.67s | 13.33–16.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 16.5%
Red Behemoth Stone 16.5%
Blue Behemoth Stone 23.5%
Green Behemoth Stone 23.5%
Blue Behemoth Stone ×2 7.5%
Green Behemoth Stone ×2 7.5%
Yellow Behemoth Stone 5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.