Behemoth Culling Stages · Ashvini Desert · 13/20

Energy250
Clear XP7,500
Base HP1,000,000
Map length3,800
Max enemies20
Spawn interval0.03s
Enemy traits DarkRedAlienTraitlessBehemothAngel

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Le'noir 1 200% 920,000 32,000 Start
Pigge 10 4000% 60,000 4,800 1.33s 6.67–10s
Helmut Krabbe 3 2100% 189,000 6,300 6.67s 16.67–20s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 4 types
Wild Doge Unlimited 200% 110,000 33,000 Immediately 16.67–20s
Doge Dark 8 1200% 60,000 24,000 Immediately 10–13.33s
Le'noir 1 200% 920,000 32,000 Immediately
Angelic Beast Rajakong Boss 1 100% 1,855,200 12,500 Immediately
Doge Dark Unlimited 1200% 60,000 24,000 after 6.67s 13.33–16.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.