Behemoth Culling Stages · Ashvini Desert · 12/20

Energy250
Clear XP7,500
Base HP970,000
Map length4,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothRedColossusFloatingDark

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
Squire Rel 12 4000% 3,200 1,200 2s 3.33–6.67s
Jackie Peng 5 4000% 52,000 3,200 4s 6.67–10s
Jackie Peng 3 4000% 52,000 3,200 8s 13.33–16.67s
Wild Doge 12 200% 110,000 33,000 13.33s 16.67–20s
J.J. Jackrabbit 7 200% 130,000 18,000 33.33s 13.33–16.67s
Li'l Bun Bun 5 1200% 359,964 13,500 33.33s 23.33–26.67s
Squire Rel Boss 1 4000% 3,200 1,200 36.67s
Casaurian Darkjo 1 100% 2,000,000 27,900 36.67s
Gory Dark Unlimited 300% 120,000 9,369 53.33s 10–13.33s
Rain D. 2 500% 450,000 22,735 53.33s 33.33–36.67s
Casaurian Darkjo 1 100% 2,000,000 27,900 116.67s
J.J. Jackrabbit 6 200% 130,000 18,000 123.33s 10–13.33s
Rain D. 2 500% 450,000 22,735 133.33s 36.67–40s
Ms. Sign 1 100% 10,000 1 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.