Behemoth Culling Stages · Ashvini Desert · 2/20

Energy150
Clear XP4,500
Base HP450,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits RedTraitlessBehemothDark

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Pigge 2 1200% 18,000 1,440 8.67s 26.67s
Wild Doge 1 100% 55,000 16,500 13.33s
Wild Doge 1 100% 55,000 16,500 26.67s
Dark Otter 1 100% 175,000 6,497 40s
Wild Doge 1 100% 55,000 16,500 43.33s
Dark Otter 2 100% 175,000 6,497 113.33s 33.33s
Wild Doge 15 100% 55,000 16,500 120s 10–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Casaurian Ahirujo Boss 1 100% 1,200,000 19,500 Immediately
Wild Doge 1 100% 55,000 16,500 Immediately
Pigge 4 1200% 18,000 1,440 Immediately 20–23.33s
Kang Roo 2 1×2 1000% 40,000 2,500 Immediately 0.07s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.