Behemoth Culling Stages · Ashvini Desert · 1/20

Energy150
Clear XP4,500
Base HP400,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothDark

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Wild Doge 1 100% 55,000 16,500 10s
Wild Doge 1 100% 55,000 16,500 33.33s
Dagshund 1 100% 60,000 3,000 33.33s
Master A. 1 200% 80,000 1,114 40s
Wild Doge 1 100% 55,000 16,500 56.67s
Wild Doge 1 100% 55,000 16,500 66.67s
Wild Doge 5 100% 55,000 16,500 73.33s 13.33–16.67s
Gory Dark 1 100% 40,000 3,123 83.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Wild Doge 1 100% 55,000 16,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.